Quined White Goblin Games
QWG was formed in 2006 as a cooperation between Dutch publishers Quined Games and White Goblin Games. In September 2006 the publishers brought Caylus to the Dutch market and went on as QWG from there on. The cooperation was ended in 2009.
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Carson City
[2009]
Carson City is a strategic game played in four rounds, and in each one of them, the players choose a character from the seven available that gives certain advantages.
After selecting characters, your cowboys are placed on action track locati...
Pandemic
[2008]
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of ...
Roll Through the Ages: The Bronze Age
[2008]
In Roll Through the Ages, players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works o...
Space Alert
[2008]
Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of the galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only ...
Age of Empires III: The Age of Discovery
[2007]
Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expedition...
Amyitis
[2007]
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of t...
Caylus Magna Carta
[2007]
The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of car...
Galaxy Trucker
[2007]
In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell.
Now you can...
Yspahan
[2006]
1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expa...
Caylus
[2005]
Once upon a time ...
1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the ca...
Jambo
[2004]
From the back of the box:
"Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and sell...
Age of Steam
[2002]
Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing na...
Genoa
[2001]
In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this ...
The Princes of Florence
[2000]
Players attract artists and scholars trying to become the most prestigious family in Florence. Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done ...
Taj Mahal
[2000]
Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and e...
Chinatown
[1999]
This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some...