Josh J. Carlson
Adam Carlson and I (Josh Carlson) have always had a passion for games. As I think back, I don't recall a time where we weren't altering and modifying a game to make it more challenging or fun, debating the "intent" of a board game rule, or just flat out enjoying the creativity and ingenuity of game creators and their creations. Being cousins, we saw each other a lot, and each week had new discussions about game dynamics or mechanics we thought were worth exploring. As we "grew up" and took on professions of our own, our passion for games kept us close and coming back to the table...literally, to play or discuss another game.
Starting a game company and designing games was often talked about, however, it wasn’t until about 2 years ago that we started to pick up some momentum due to a concept that intrigued us both more than most. While avid forum readers and convention attenders, we are working to become more visible in the community from a game creator standpoint. We have established ourselves as Chip Theory Games LLC. and look forward to getting to know the BGG community on a more granular level.
Sebagai designer di boardgame
Too Many Bones
[2017]
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of...
Triplock
[2017]
Description from the publisher:
The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’...