Adam Carlson
Starting a game company and designing games was often talked about, however, it wasn’t until about 2 years ago that we started to pick up some momentum due to a concept that intrigued us both more than most. While avid forum readers and convention attenders, we are working to become more visible in the community from a game creator standpoint. We have established ourselves as Chip Theory Games LLC. and look forward to getting to know the BGG community on a more granular level.
Sebagai designer di boardgame
Too Many Bones
[2017]
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of...
Triplock
[2017]
Description from the publisher:
The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’...