Shannon Kelly
A board game designer living in Sydney, Australia.
He has been creating games in one form or another since he was 10 years old. His first game, Mission to MIR is often described as "The worst roll and answer trivia game ever made." and "Why did I die? That question was impossible." Thankfully, in the 20 years since then, his design skills have improved dramatically.
He has been creating games in one form or another since he was 10 years old. His first game, Mission to MIR is often described as "The worst roll and answer trivia game ever made." and "Why did I die? That question was impossible." Thankfully, in the 20 years since then, his design skills have improved dramatically.
Sebagai designer di boardgame
Lucidity: Six-Sided Nightmares
[2018]
Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.
Whenever you close your eyes, you fall into the dream realm: a world o...
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