Nippon
- Perancang: Nuno Bizarro Sentieiro , Paulo Soledade
- Ilustrator: Mariano Iannelli
- Penerbit: Asmodee , Ghenos Games , What's Your Game? , hobbity.eu
- Tahun Rilis: 2015
The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.
Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan.
The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.
To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.
Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born.
Source: https://www.boardgamegeek.com/
Klasifikasi
-
- Tipe
- Strategy
-
- Kategori
- Economic
Industry / Manufacturing -
- Mekanisme
- Area Control / Area Influence
Variable Phase Order -
- Family
- Asian Theme
Country: Japan
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Dalam permainan ini pemain akan menyewa spesialis (worker) untuk melakukan aksi demi membangun industri mereka. Pemilihan spesialis ini diatur dalam setiap kolom aksi yang memiliki efek berbeda, dan warna / jenis spesialis yang diambil akan menentukan biaya yang mereka butuhkan ketika mereka harus membayar.
Inti dari permainan ini adalah pemain harus memasok barang ke beberapa daerah di Jepang dan menguasai pengaruh mereka di daerah-daerah demi mendapatkan poin yang banyak.
Efisiensi dan efektivitas sangatlah kental disini, pemain harus melakukan kedua hal tersebut dengan sangat baik demi lebih unggul dari pemain lain. Menanamkan pengaruh di setiap daerah bukan hal yang mudah dan diperlukan pendekatan dan pengalaman dalam melakukannya. Pemain yang berpengalaman tentunya akan sangat memiliki keuntungan dalam permainan ini.