Kami-sama
2-4 Orang
Jumlah pemain
Jumlah pemain
60-90 Menit
Durasi bermain
Durasi bermain
14+ Tahun
Usia pemain
Usia pemain
-
Rating total
Rating total
- Perancang: AJ Lambeth
- Ilustrator: Gong Studios
- Penerbit: Kolossal Games
- Tahun Rilis: 2018
The placement of shrines in each village is important. Kami earn village tokens by matching patterns with their shrine placement. These tokens are used to help the Kami gain further favor. It is also important for shrines to be chained together in consecutive locations throughout each village. The Kami who has the longest chain of shrines in a village controls it and gains the favor of one of its many villagers. These villagers grant special bonuses to the Kami who claim them and are also important for granting bonus influence at the end of the game.
One of the important aspects of Kami-sama is the balance that you must strike between gaining Favor with the villagers and remaining connected to Nature. Only by balancing their relationship with Nature and with the Favor of the village can a Kami become truly successful. If a Kami is focused too much on winning Favor with the villagers, they will lose their connection to Nature. On the other hand, a Kami that is fully committed to Nature cannot gain the Favor of the villages. The successful Kami is the one who can best balance these two factors.
You will need to carefully plot each move to drive your opponents out of the villages. Use your influence over the elements to turn the tides in your favor. However, each turn brings a new village and your powers will rise or diminish based on your actions.
As Kami move between villages (and rounds), their shrines remain. You will need to pay attention to each village to see how you and your opponents affect each other’s shrines. Make the best use of your abilities and ensure that you are the kami to be crowned the Kami-sama, the leader of the kami, at the end of the contest.
Kami-sama uses a combination of area control, pattern building, set collection, and some light card drafting on a rotating, circular board. A player can generally only affect the quadrant of the board (or village) that is facing them. After all players have taken their turns, the board will rotate one-quarter turn, and players will now each be affecting a new village. Once all players have taken their turn in each of the four villages, area control is used to determine which Kami has the influence of each village. These villages award Villager cards that generally give an immediate CLaim ability, as well as end-game victory points. Each player will also score victory points based on their Favor and Nature tracks - scoring the lower of the two. After three rounds, end-game victory points are added to players' scores, and the player with the most victory points is crowned the Kami-Sama (the chief deity of the land).
Source: https://www.boardgamegeek.com/
Klasifikasi
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- Tipe
- Uncategorized
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- Kategori
- Uncategorized
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- Mekanisme
- Action Point Allowance System
Area Control / Area Influence
Card Drafting
Take That
Variable Player Powers -
- Family
- Uncategorized
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