Chechu Nieto
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Professional works:
......................(2016)........................
Quixotic Games Dungeon Alliance (2016), by Andrew Parks - Graphic design.
ABBA Games: Feudalia (2016), by Fernando Abad - Complete graphic design and illustrations.
GMT Games: Colonial Twilight: The French-Algerian War, 1954-62 (2016), by Brian Train - Game board art.
GMT Games: Grand Prix (2016), by Jeff Horger and Carla Horger - Race circuits.
GMT Games: Falling Sky: The Gallic Revolt Against Caesar (2016), by Volko Ruhnke and Andrew Ruhnke - Game board art.
White Goblin Games: Hong (2016), by Néstor Romeral Andrés - Complete graphic design and illustrations.
White Goblin Games: Invaders: Armageddon (2016), by Mark Chaplin - complete game artwork, graphic design and rules layout.
White Goblin Games: Revolver expansion 2.1: The Savage Guns (2016), by Mark Chaplin and Leigh Caple - complete game artwork, graphic design and rules layout.
Viravi Edicions: Cargolino Valentino (2016), by Eugeni Castaño - Complete graphic design and illustrations.
DMZ Games: El Séptimo Héroe (2016), by Kuro - Graphic adaptation for the Spanish market.
DMZ Games: Rumbo a la India (2016), by Hisashi Hayashi - Graphic adaptation for the Spanish market.
GDM Games: Myths at War (Aztec, Greek and Elder One) (2016), by Francisco Gallego Arredondo - Card illustrations.
Self-published: Lifeform (2016), by Mark Chaplin and Toby Farrands - complete game artwork, graphic design and rules layout.
......................(2015)........................
GMT Games: Twilight Struggle: Collector's Edition (2015), by Ananda Gupta and Jason Matthews - Game board and cards graphic redesign.
Meridiano 6: Plus Ultra (2015), by Antonio J. Dionisio y Manuel D. Cruz - 'Inquisitor' expansion card.
DMZ Games: Versailles (2015), by Pau Carles - Complete graphic design.
DMZ Games: Ylandyss (2015), by Pau Carles - Complete graphic design and many card illustrations.
GDM Games: Myths at War VI: Portals Activated (2015), by Francisco Gallego Arredondo - Card illustrations.
......................(2014)........................
Stronghold Games: Core Worlds: Revolution (2014), by Andrew Parks and Sara Sterphone - Graphic design and some card art.
GMT Games: Fire in the Lake (2014), by Volko Ruhnke and Mark Herman - game board art.
GDM Games: Myths at War V (2014), by Francisco Gallego Arredondo - Card illustrations.
GDM Games: Myths at War IV (2014), by Francisco Gallego Arredondo - Card illustrations.
GDM Games: Myths at War III (2014), by Francisco Gallego Arredondo - Card illustrations.
GDM Games: Guerra de Mitos (Myths at War) - Second Edition (2014), by Francisco Gallego Arredondo - Japanese card Yama-Uba.
Nestorgames: Alerya (2014), by Fernando Lafuente Clavero - part of the board and some tiles art.
......................(2013)........................
White Goblin Games: Invaders (2013), by Mark Chaplin - complete game artwork, graphic design and rules layout.
Homoludicus: Dungeon Raiders (2013), by Phil Harding - Illustrations and graphic design.
Homoludicus: Korsar (2013), by Reiner Knizia - Cover illustration and box graphic design.
GMT Games: Cuba Libre (2013), by Volko Ruhnke and Jeff Grossman - game board, counters and cards layout.
GMT Games: A Distant Plain (2013), by Volko Ruhnke and Brian Train - game board, counters and cards layout.
GDM Games: Guerra de Mitos (Mythos at War) (2013), by Francisco Gallego Arredondo - Norse card Thorey.
Quixotic Games: Canterbury (2013), by Andrew Parks - game tiles artwork, game board, complete graphic design and rules textures.
Nestorgames: The Mystique Deck (2013), by Néstor Romeral Andrés - card illustrations and box graphic design.
White Goblin Games: Revolver expansion 1.5: Death rides a Horse (2013), by Mark Chaplin and Andrew Davis - complete game artwork, graphic design and rules layout.
White Goblin Games: Revolver expansion 1.4: The Tarnished Star (2013), by Mark Chaplin - complete game artwork, graphic design and rules layout.
White Goblin Games: Revolver expansion 1.3: Vengeance on the Frontier (2013), by Mark Chaplin and Andrew Davis - complete game artwork, graphic design and rules layout.
Asylum Games: 21 Mutinies: Arrr Edition (2013), by Perepau Llistosella - complete game artwork, graphic design and rules layout.
......................(2012)........................
White Goblin Games: Revolver 2: Last Stand at Malpaso (2012), by Mark Chaplin and Leigh Caple - complete game artwork, graphic design and rules layout.
Stronghold Games: Core Worlds: Galactic Orders (2012), by Andrew Parks - cards, box, punchboard and rulebook graphic design.
White Goblin Games: Revolver expansion 1.2: Hunt the Man Down (2012), by Mark Chaplin - complete game artwork, graphic design and rules layout.
White Goblin Games: Revolver expansion 1.1: Ambush on Gunshot Trail (2012), by Mark Chaplin - complete game artwork, graphic design and rules layout.
GMT Games: Andean Abyss (2012), by Volko Ruhnke - game board, counters and cards back layout.
GMT Games: Dominant Species, 3rd Edition (2012), by Chad Jensen - game board, game tiles and cards artwork.
GMT Games: Dominant Species: the card game (2012), by Chad Jensen - cards artwork.
Catalunya Ràdio (web published): Nit de Reis (2012), by Oriol Comas - Artwork and rules layout.
......................(2011)........................
Stronghold Games: Core Worlds (2011), by Andrew Parks - cards, box and rulebook graphic design.
GMT Games: Urban Sprawl (2011), by Chad Jensen - game board and building tiles artwork.
White Goblin Games: Revolver (2011), by Mark Chaplin - complete game artwork, graphic design and rules layout.
Z-Man Games: Palenque (2011), by Alan D. Ernstein - complete game artwork, graphic design and rules layout.
Z-Man Games: Ascending Empires (2011), by Ian Cooper - complete game artwork, graphic design and rules layout.
Nestorgames: Mecca (2011), by Javier García - game board art and rules layout.
Nestorgames: Top Speed (2011), by Néstor Romeral Andrés - cards graphic design.
......................(2010)........................
Z-Man Games: The King Commands (2010), by Magnus Esko - game artwork, box graphic design and rules layout.
Nestorgames: Essentia (2010), by Fernando Lafuente Clavero - board and tiles art concept.
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Also, he's made artworks for these board games (all unpublished for now):
Belgium 1831 (aka King's Nation) (2010), by Javier Garcia - board, tiles and components art concept.
Al-Andalus (2010), by Jose Rivero - board art concept.
Tras el Unicornio: Searching the Unicorn (2010), by Juanky - board tiles and cards art concept.
Match-Ball (2009), by Andres Farreny - board art concept.
Push It! (2009), by Javier García (Mask) - board art concept.
Ganimedes (2009, published in Spanish board game magazine Ludo), by Perepau Llistosella - board, tiles and components art concept.
6 Colinas (2009), by Perepau Llistosella - board and components art concept.
Kokorin Kastle (2009), by Perepau Llistosella - tiles art concept.
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Chechu Nieto is also member of the Board of Ludo (Asociación de Creadores de Juegos de Mesa).
A few examples pics of his Board Game's graphic works below:
Sebagai artist di boardgame
Welcome to Centerville
[2017]
Centerville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you're in right now.
Players act as entrepreneurs, tycoons, politicians, and o...
Dominant Species
[2010]
Game Overview
90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion ...
Twilight Struggle
[2005]
"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy
In 1945, unlikely alli...